Advanced Missions

This is a central expansion of SFB. It introduces many new ships for the original races, some new "core" rules, and a lot of optional rules which can be used for more complicated options in play. If you are only interested in playing one-on-one duels, you can probably do without it. You might want to try new races first (Modules C1, C2, or C3) or new ships (the R-series modules) and still be fine. However, if you play with fleets then there are many concepts from here which will regularly come up.

There are three new "core" rules which are introduced in Advanced Missions: mid-turn speed changes, passive fire control, and scatter-packs. All three are used in SFB tournaments and are generally assumed to be in use in published scenarios.

Other new rules are not used in the tournament and are more optional. The largest addition is the rules for advanced drones and drone construction. A series of new rules allow you to construct drones from a variety of parts. Different frames can be fitted with different warheads. Warheads include the standard explosive, but also multi-warhead (which splits into smaller drones), swordfish (which fires a phaser), spearfish (which penetrates shields), and probe. There is also armor available for drones. All of this comes at a price in victory points (i.e. BPV). The alternate warheads keep your opponent guessing but are not generally more effective. The most powerful new drone is the ECM drone, which provides a defensive bonus for the ship which launched it. All the new drone options have an extra point cost and most are limited availability. The most difficult part of drone construction (and the most poorly explained) is how to figure out what drones you can take and how much they cost.

Other new rules usually apply to only special circumstances or fleet battles. There are rules for "nimble ships" -- small ships which have special bonuses representing their maneuverability. There are also rules for docking, repair, and minefields. Optional Rules include: Tactical Intelligence, Catastrophic Damage, Surprise, Erratic Maneuvers, Crew Quality, Legendary Officers, and Energy Balance Due to Damage.

Also included are four new systems used on "support" ships:

Advanced Missions includes 192 pages of advanced rules, a 144-page SSD book of new ships, and two new counter-sheets.

($29.95)


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John H. Kim <jhkim@fnal.gov>
Last modified: Tue Aug 3 16:06:46 CDT 1999
Star Fleet Battles, SFB, Federation & Empire, Star Fleet Missions, Prime Directive, and all contents thereof are copyright (C) 1990 by Amarillo Design Bureau. Second Edition copyright (c) 1994 by Amarillo Design Bureau. These games were produced under license from Franz Joseph Designs, authors of the STAR FLEET TECHNICAL MANUAL. Elements of the Star Fleet Universe are the property of Paramount Pictures Corporation and are used with their permission.

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