(IR107.0) BOOBY TRAPS
(IR107.1) BACKGROUND
INFORMATION:
Booby Traps are small armed units deployed by an
undiscovered xenophobic race. They have been appearing since the sub-light
years. Booby Traps are cheap and easy to construct which allows large numbers
of them to be deployed. There is a theory that the race deploying them must
have a nearby Jump Point or Wormhole.
Booby traps are treated as ships, except that they move on
automatic courses with no energy allocation. They pursue and fire
option-mount weapons at any target they detect. They do not have
an SSD, but use a separate chart.
(IR107.2) MovemenT
(IR107.21) SPEED
(IR107.211) In campaigns the speed of
Booby Traps improves over the years. Note that a Booby Trap may be moved ahead
or back in time by some types of terrain and a less advanced one may take
longer to arrive due to it’s speed. When a Booby Trap is created it has a speed
determined using the following chart:
|
YEARS |
SPD |
|
YEARS |
SPD |
|
YEARS |
SPD |
|
<70 |
1 |
|
120-124 |
12 |
|
175-179 |
23 |
|
70-74 |
2 |
|
125-129 |
13 |
|
180-184 |
24 |
|
75-79 |
3 |
|
130-134 |
14 |
|
185-189 |
25 |
|
80-84 |
4 |
|
135-139 |
15 |
|
190-194 |
26 |
|
85-89 |
5 |
|
140-144 |
16 |
|
195-199 |
27 |
|
90-94 |
6 |
|
145-149 |
17 |
|
200-204 |
28 |
|
95-99 |
7 |
|
150-154 |
18 |
|
205-209 |
29 |
|
100-104 |
8 |
|
155-159 |
19 |
|
210-214 |
30 |
|
105-109 |
9 |
|
160-164 |
20 |
|
215-219 |
31 |
|
110-114 |
10 |
|
165-169 |
21 |
|
220+ |
32 |
|
115-119 |
11 |
|
170-174 |
22 |
|
|
|
(IR107.212) In scenarios Booby Traps
that are more or less advanced may arrive. Roll 2 dice and adjust each Booby
Trap’s speed using the following chart (roll the number of dice indicated). The
speed cannot be decreased to less than 1 or more than 32.
|
ROLL |
EFFECT |
|
2 |
reduce speed by 4x D-6 |
|
3 |
reduce speed by 3x D-6 |
|
4 |
reduce speed by 2x D-6 |
|
5 |
reduce speed by 1x D-6 |
|
6-8 |
no change |
|
9 |
increase speed by 1x D-6 |
|
10 |
increase speed by 2x D-6 |
|
11 |
increase speed by 3x D-6 |
|
12 |
increase speed by 4x D-6 |
(IR107.213) Booby Traps must move at
maximum speed. They can sideslip. They cannot HET, brake, change speed, use EM,
etc.
(IR107.214) Booby Traps must move in a
straight line [exceptions (IR107.221), (IR107.224)] unless they detect a unit.
(IR107.215) Booby Traps use (IR107.62)
to determine their Turn Mode.
(IR107.216) Booby Traps will avoid any
terrain that might destroy them by turning away from it.
(IR107.217) Booby Traps cannot establish
orbits or land on planets.
(IR107.22) PURSUIT
(IR107.221) When a Booby Trap detects a
unit it follows a pursuit course (C1.322) toward that unit.
(IR107.222) Booby Traps pursue the
nearest unit. If more than one unit is at the same range the Booby Trap will
pursue the smallest unit (by SC, then movement cost) then the slowest unit.
(IR107.223) If no unit is detectable the
Booby Trap follows a straight-line course in the last direction it was moving.
(IR107.23) If a Booby Trap detects
terrain that allows movement between distant sectors of space (Warp Points,
Gravity Portals, Wormholes, Space Rifts, etc.) it pursues that terrain. Once it
passes through this type of terrain it will not pursue terrain for 500 turns.
Booby Traps automatically detect this terrain at a range of 300 hexes.
(IR107.3) WEAPONS
(IR107.31) WEAPONS: Each Booby
Trap has 3 types of weapons (torpedo hit, drone hit, phaser hit). Use its speed
to determine which year it was created. Roll 2 dice for each type of weapon to
determine the number of spaces available for that type of weapon using this
chart:
|
|
YEAR |
|||||||
|
ROLL |
80 |
100 |
120 |
140 |
160 |
180 |
200 |
220+ |
|
2 |
3 |
3 |
4 |
4 |
5 |
5 |
6 |
6 |
|
3 |
2 |
3 |
3 |
4 |
4 |
5 |
5 |
6 |
|
4 |
2 |
2 |
3 |
3 |
4 |
4 |
5 |
5 |
|
5 |
1 |
2 |
2 |
3 |
3 |
4 |
4 |
5 |
|
6 |
1 |
1 |
2 |
2 |
3 |
3 |
4 |
4 |
|
7 |
1 |
1 |
1 |
2 |
2 |
3 |
3 |
4 |
|
8 |
1 |
1 |
2 |
2 |
3 |
3 |
4 |
4 |
|
9 |
1 |
2 |
2 |
3 |
3 |
4 |
4 |
5 |
|
10 |
2 |
2 |
3 |
3 |
4 |
4 |
5 |
5 |
|
11 |
2 |
3 |
3 |
4 |
4 |
5 |
5 |
6 |
|
12 |
3 |
3 |
4 |
4 |
5 |
5 |
6 |
6 |
(IR107.32) WEAPON CHARTS: When
creating a weapon chart put heavier weapons in the lower probability rolls on
the chart (2 or 12). Place lighter weapons in the higher probability rolls (7,
8, or 9). Place weapons in an order from heavier to lighter from 2-7 and from
lighter to heavier from 7-12. Maulers, SFGs and weapons not usable by moving
units cannot be used. Weapons not hit on torpedo, drone, or phaser hits cannot
be used.
(IR107.33) TORPEDO HIT: Each Booby Trap has a different
capability to carry torpedo-hit weapons.
(IR107.331) Reload periods are ignored
for reloadable weapons. Other weapons operate normally. Each weapon may fire at
its maximum rate each turn and is automatically reloaded. All weapons fire at
their most advantageous loading (i.e. overloads, DERFACS, Enveloping, etc.) for
the range.
(IR107.332) Each Booby Trap rolls 2 dice
to determine the type of torpedo hit weapons. If the weapon rolled takes more
space points than the Booby Trap has remaining, roll again. Use this chart or
make your own. Extra-Galactic and restricted weapons may be used.
|
ROLL |
WEAPON |
SPACES |
|
2 |
Plasma-R (FA) |
2 |
|
3 |
TR-H (FA) |
2 |
|
4 |
Plasma-G (FA) |
2 |
|
5 |
Plasma-F (FA) |
1 |
|
6 |
Disruptor (FA) |
1 |
|
7 |
Fusion (FA) |
1 |
|
8 |
Particle Cannon (FA) |
1 |
|
9 |
Photon (FA) |
1 |
|
10 |
TR-L (FA) |
1 |
|
11 |
Plasma-S (FA) |
2 |
|
12 |
WARG (FA) |
2 |
(IR107.34) DRONE HIT: Each Booby
Trap has a different capability to carry drone-hit weapons.
(IR107.341) All weapons operate normally
except that reload periods are ignored. Each weapon may fire at its maximum
rate each turn. All weapons fire at their most advantageous loading (i.e.
overloads, DERFACS, Enveloping, etc.).
(IR107.342) Drone racks on Booby Traps
are reloaded at a rate of 1-space each turn per rack.
(IR107.342) Each Booby Trap rolls 2 dice
to determine the type of drone hit weapons. If the weapon rolled takes more
space points than the Booby Trap has remaining, roll again. Use this chart or
make your own. Extra-Galactic and restricted weapons may be used.