Unofficial Optional Rules
This is a collection of optional rules for SFB, submitted by
players. In particular, these emphasize on making the game
faster and funner. I would encourage anyone out
there to submit in any fun optional rules they have to me at
jhkim@fnal.gov.
The more ideas for people to share, the better.
These are roughly organized according to SFB rulebook chapter.
- A. GENERAL RULES
-
-
Two-Phase Play
by Phil Hatfield and Jim Miller
- This is a set of modified rules which re-scales the entire
game to run in two phases per turn instead of 32 impulses.
It involves many changes to the SFB procedures, but plays a
lot faster.
-
Reaction Fire by Donald Miller
- Speed up play by not having to secretly write down your fire
each impulse.
-
PBEM Communication Rules
by Jeff 'Blackbeard' Tonglet
- These are rules for communication for PBEM, restricting
allowed communication between players of the same side.
- D. COMBAT
-
-
Battle Damage, Code Red
- Detailed description of an out-of-print card-based damage
system for the game.
-
Hard Hits by Donald Miller
- One-roll damage that shakes up the balance of play a bit.
-
Fast Damage Allocation by Battle Group St.Louis
- A variant of the ``Hard Hits'' approach above.
-
Selective Targetting by Donald Miller
- Aimed fire at individual DAC rows, for use with ``Hard
Hits'' above.
- F. SEEKING WEAPONS
-
-
Sunfish Drone by John H. Kim
- Romulan drones with plasma-D submunitions.
-
Special Drone Rules by Todd Warnken
- New options for drone users, including the Exocet drone, the
type-Q multi-purpose rack, and the HARM drone module.
-
Slingshot Plasma by John H. Kim
- A new development by the Gorn which lets them fight against
sabre-dancing opponents.
-
Special Plasma Rules by Todd Warnken
- New options for plasma users, buying limited upgrades for
plasma launchers: fast plasma, shielded plasma, plasma
gunsights, and the plasma bomb.
- M. MINE WARFARE
-
-
Cluster Mines
by Jim Ryan
P. TERRAIN
-
Nexus
by Jim Ryan
-
Gravity Portals
by Jim Ryan
-
Wormholes
by Jim Ryan
-
Cosmic Rifts
by Jim Ryan
-
ECM Clouds
by Jim Ryan
-
Tachyon Burstar
by Jim Ryan
-
White Hole
by Jim Ryan
-
Phase Space
by Jim Ryan
-
Shroud Space
by Jim Ryan
-
Jump Point
by Jim Ryan
R. SHIP DESCRIPTIONS
-
Ship Modification/Design by John H. Kim
- This is a collection of ideas on how BPV works and how to
design new ships by working from existing designs.
-
Booby Traps
by Jim Ryan
X. ADVANCED TECHNOLOGY
-
Alternate X-Ship Rules by John H. Kim
- Simpler in play with just a few premises.
-
Regenerative Shielding by Chris Rebman
- A new option for any ships in the X-era (post Y181).
John H. Kim <jhkim@fnal.gov>
Last modified: Sat Oct 27 13:20:05 2001
Star Fleet Battles, SFB, Federation & Empire, Star Fleet
Missions, Prime Directive, and all contents thereof are copyright (C)
1990 by Amarillo Design Bureau. Second Edition copyright (c) 1994 by
Amarillo Design Bureau. These games were produced under license from
Franz Joseph Designs, authors of the STAR FLEET TECHNICAL MANUAL.
Elements of the Star Fleet Universe are the property of Paramount
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opinions of a private citizen (hence unofficial), and is not construed
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