The Omega Sector
The Omega Sector is a product of 12 new races in a distant sector of the galaxy. The core was designed by Bruce Graw and his team before Bruce left to do the Babylon-5 board game. ADB has published Module Omega-1 (which introduces the Omega sector races) along with two expansions: Module Omega-2 and Module Omega-3. For more information about these, see the Module Omega-1 review in my producst section. These races were originally released in a number of ``P-Omega'' playtest packets done by Agents of Gaming. For those who got the original playtest pack, there is a rules update which was updated for that. The playtest pack plus update is not the same as the published product, however.
The philosophy of the Omega races are that they are simpler and slower -- more like the pre-Y170 original game. Ships with top speed below 30 are common, as are weak shields (i.e. cruisers with 24-strength shields). They have fewer seeking weapons: more plasma-torp-like weapons and few drone-like weapons. Fighters are extremely rare, and PF's unknown.
Each race has only a few ships (3-5), and a lot of unique technology (i.e. less shared technology like disruptors, drones, and phasers). They are designed to have unique science-fiction hooks: like hive-minds, silicoid chemistry, and so forth.
Module Omega-1 Capsule Review
Omega Playtest-Pack Update
from Agents of Gaming (December 1997).
John H. Kim <jhkim@fnal.gov> Last modified: Sat Aug 4 13:58:07 2001