The Latest and Upcoming SFB Products
This is an unofficial outline of the future of products for SFB.
The current
Missions) along with other products. The first new product is
Captain's Log #18, which was released in June of '99.
Information below is broken into sections as follows:
Past Releases
The following is simply a list of the release dates of new products
for SFB which have been released over the past four years.
What's the Deal?
For those who are unaware, no new SFB products were produced
from Fall 1996 to Summer 1999. SFB had been "on hold" for 3 years in
a sort of legal limbo. ADB, producers of the game, issued a
press release
in January 2000 which starts to explain.
For background, Steven V. Cole is the original designer of SFB and
head of ADB which designed most of the SFB products. He is currently
negotiating to buy the rights from Task Force Games (the distributors
of SFB products) to publish new products on his own. Supposedly, the
new "Deal" will allow ADB be publishing new products directly --
starting with Captain's Log #18, which is ready to print but was
held up by the "Deal".
Negotiations over the "Deal" have been going on for over two years,
and nothing for SFB beyond the newsletter have been published for that
time. As for why the "Deal" is neccessary... Apparently, TFG had not
been paying ADB in a timely way. Thus, ADB is understandably
unwilling to keep publishing through them. However, TFG holds a
license with Paramount Pictures allowing it to publish Star
Trek-related material.
Steve Cole originally designed SFB in the mid-80's based on the Franz
Joseph design specs for the Star Trek ships. He got the proper rights
from Franz Joseph Designs to create the game. However, this
sidestepped Paramount Pictures who soon owned all the film and TV
rights to Star Trek material. To avoid a legal battle, the publishers
(TFG) obtained a liscense from Paramount Pictures. Without this
liscense, ADB would have to prove in court that they have the rights
to Star Trek material via Franz Joseph Designs which are independent
of Paramount. Obviously Paramount would fight this and ADB simply
cannot afford the legal battle.
Back in the summer of 96', Steve Cole had announced that he was
retiring and passing the torch to Bruce Graw at Agents of Gaming.
Further, Agents of Gaming were working on the
Omega Sector races which would
not require the Star Trek liscense. However, this fell through and
Bruce Graw went to work on a
Babylon-5 game). In the meantime, Steve had taken up various
other projects, however.
Now that the "Deal" is signed, ADB is releasing material directly.
There are a number of products which are available by mail-order from
ADB, which I review here.
On the Horizon
Here is a look at upcoming products. I have kept some old release
dates as announced in ADB newsletters or bulletins from a while ago
simply to illustrate the delays.
- MODULE E1: MAGELLENICS will add several (4-7) new
historical races which were native to the Lesser Magellenic Cloud
(first stop in the Andromedan invasion). They have different
shielding from main-galaxy ships -- Magellanics can take the first
punch better than a galactic ship can, but it's other two shields
will be weaker. Meanwhile the galactic ship can reinforce more
readily, and has about 10% more total shielding.
They have phaser-analog "warp tuned lasers" with separate "banks"
that hold power (up to 4 points). A CA will have 2 or 3 banks,
giving some extra space in the phaser capacitor. Banks are
destroyed on "best phaser" -- blow away the banks and the ship
can't fire lasers. Lasers themselves have lower damage, longer
ranges, damage plasmas at 3:1, and can't be downfired to save
power.
Third, Magellenics have special fleet structure rules that
require smaller units (DD's and FF's) in a fleet.
- MODULE R8: CAPITALS, SHIPYARDS, AND GUARDS would include
5-6 new classes for most/all races: national guard cruisers and
destroyers, frigate-sized tugs, heavy police ships, and sector
bases. National guard ships are old Early-Years ships
semi-refitted and used only for planetary defense. Heavy police
ships are General War era ships, along the lines of the Lyran MP
and the Klingon G6 (from CL19). A Sector Base is in between a
BATS and a Starbase.
- STELLAR SHADOW: is a concept for line of subsidized
published products. This would allow an out-of-house author to
publish products for SFB as long as he pays the printing costs
and splits the profits with ADB. There is a
press
release on the deal. It may be that Francois Angers' new
galaxy races will appear in a Stellar Shadows module. See the SFB
bulletin board for news of other possible entries.
In June 2000, plans were announced on the BBS for
Stellar Shadow Journal #1 (spring 2001 - just
about anything from 1-12 pages) and Sargasso I (fall 2001 or
spring 2002 - six new races).
- MODULE F2: THE VUDAR ENCLAVE was a planned product by ADB.
However, plans for this have been discontinued in favor of a
three-race module, C5.
- MODULE C5: MINOR RACES will add three new historical races
in the area of the original. The Vudar, previewed in
Module P6 are a Klingon
subject race who successfully rebelled in Y178, specializing in
ion storms and ion technology. They are armed with Ion Cannons
(heavy weapons like photons, except they use 2d6 and are thus less
effected by EW); and they defend themselves with Ion Pulse
Generators, which can either aid EW or damage all seeking weapons
within 2 hexes. Currently the nature of their fighters is under
debate -- should they be Klingon-leased or some new type.
Next are the Nicozians -- a microscopic race who live on neutron
stars which were originally planned for CL#18. No rules have been
published, but from hints in SFT, it looks like their warships
have no shuttles and cannot be boarded by transporter -- their
ships are the size of drones (size class 7)!! They are equipped
with scout channels for their own use, and the phaser-like
Subspace Auger weapon. Their neutronium armor (FH/RH) subtracts
from every penetrating volley, and it is only destroyed by
``Excess Damage'' hits. In fact, it is their excess damage track:
when a hit cannot be put onto armor, the ship explodes. They have
low warp power, but have a special ``skip warp'' which lets them
move two hexes at a time instead of one. They also have skip warp
missles which move two hexes at a time on the speed 20
column.
The third race is unclear. With Module F1 permanently out of
print, the Jindarians may reappear in one of the C modules.
Another option would be the Xorkaelian Praesidium, a race of
raiders based nearer to the galactic core who harass the Lyrans,
Kzinti, Federation, and Gorn. They use medium-range phasers and
hyperplasmas -- a weapon similar to the Flivver hyperdrones from
Module C4, but guaranteed to be resolved in a single impulse.
- MODULE J2: BATTLE GROUPS will be 96 pages including 80
SSD's, plus rules and scenarios. The SSD's include dozens of the
new multi-ship ``squadron'' and ``group'' SSD sheets, including
carrier groups, war cruiser squadrons, destroyer/frigate
squadrons, and escort groups for heavy carriers. These are sheets
of already-released ships, but packaged 3-to-a-page for easy
reference. It will also feature the new SCOUT CARRIER class, with
special sensors and 6 heavy fighters, plus at least two new ships
(Tholian CWV and DDE). It will also include new scenarios and a
special destroyer squadron campaign.
Distant Futures
There are lots of ideas for products in development which are yet
nebulous in form. Below are some of the better defined concepts,
plus random rumors.
- Star Fleet Squadrons is a new game designed by some players
in England. It is intended to be a sort of ``SFB-lite'' such that
4-6 players can do a 10-on-10 fleet battle in just a few hours.
It does this by rewriting the ships with simpler arcs (FX/RX only)
and other streamlined systems. It's future with ADB is unclear,
however, and they have not announced any plans for it.
- Module C3A: Andromedan Threat File is an idea for a 64-page
module with lots of ``conjectural'' Andromedan technology and ship
designs, reflecting the calculated projections or simple
misinformation which the Galactic races had on their invaders at
first. It would include conjectural new weapons, PF's and
fighters, new ships, etc.
SFT#22 previewed Andromedan PF's, and SFT#28 had Andromedan
X-technology rules. You can order these through
Agents of Gaming.
- Ship Construction Manual is a long-standing product idea.
A sample of what it may be like can be seen in the Custom Ship
Design System introduced in
Star Fleet Times #1. It is being delayed because
players want the complete (S7.0) ship modification rules which
aren't nearly ready. Supposedly, Steve Cole is working on the S7
rules, but this project has dropped in priority due to to the
extremely high workload needed to create it. (Nov 2 quote)``
It
got put on the schedule when we did not plan to include S7, but
we listened to the players who said they wanted S7 or nothing,
so...
''
Basically, the worry is that introducing this product would cause
many players to design "superships" around loopholes in the rules
which outperform all the regular ships of the same BPV.
It seems that about half the players really want this, and the
other half really don't want it to come out.
- Warlord Boardgame is another strategic game, based on the
popular PBM game run by
Agents of Gaming. It is in the far future of SFB as
corporations vie for control of the Greater Magellenic Cloud using
old ``navy surplus'' ships from the General War period.
It seems to have slipped throught the cracks now at ADB.
Supposedly the principle design work was complete, but months of
work on graphics were yet to be started. This is a huge product,
expensive to print, and must be market-timed carefully.
- Star Fleet Academy is the concept for a standalone product
with basic rules for most races and enough advanced rules to play
in a tournament -- along with all the tournament ships and
rules. The future of this is unclear, since ADB is wary of any
changes in the wording of the rules - which means that these rules
would have to be considerably larger than the Basic Set. It seems
possible to simplify the rules for only tournament situations, but
that would mean the possibility of differing interpretations of
SFA and normal SFB.
Three expansions of Module
C4 are supposedly planned: C4R will have more ships for the Frax,
Qari, Triaxians, Sharkhunters, and Barbarians; C4F will have more for
the Britanians, Canadi'ens, Flivvers, and Deltans; C4X will have
X-ships for all nine races. Some of these new designs were previewed
in Module P6.
``Module R9: The Ships That Never Were'' would include dozens of
``rejected'' ships which were turned down initially by TFG and never
built by their intended races (i.e. all conjectural).
John H. Kim <jhkim@fnal.gov>
Last modified: Sat Aug 4 13:56:20 2001
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