By Mark McDonald <Scintor@aol.com>This is a race of centaur-like merchants who travel in heavily armed convoys. Their trading ships have rear-firing weapons, including new reloading plasma-D launchers (as opposed to racks) and the blaster cannon.
The structure of their civilization is radically different that that of any other race. They control only a small area around thier home world as their territory. In addition they control numerous individual planets and bases spread throughout the galaxy. From these, they trade with all known races an basically all planets. Their fleet of combat freighters is a familiar sight at any port. It is estimated that they control 30% of all known trade.
The Palor are dedicated neutrals an will hapily trade with both sides of any war. The Palor view of attackers is rather odd to everyone else's way of thinking. They will hold that ship responsible and all Palor will attack it on sight from then on until it is destroyed. They do not ever hold the government of that ship responsible and have never quite figured out what a declaration of war is.
When the Palor feel threatened, all of the trading ships in the area gather together in a fleet. This fleet then tries to go about their buisness as best as possible. This tendency has lead to many unwanted battles when a panicky base commander fires on an ``invading'' Palorian Fleet. The Palorian Fleet is probably the largest in the galaxy and could probably conquer a large empire if they had any inclination to. As is is, they seem quite content to expand their trade network without actually controlling much territory.
| PLASMA-D LAUNCHER: |
Holding: The launcher in standard mode can be held for no cost. An overloaded launcher cannot be held.
Firing: The plasma-D launcher can be fired in seeking mode or direct-fire bolt like a normal plasma torpedo launcher. When bolted, it has a +1 hit chance compared to normal plasma (shown on the chart). It cannot use EPT or shotgun functions, but see overloads below.
Overloads: When overloaded, it can fire either a plasma-F or two plasma-D's. The two plasmas can be launched at different targets, but cannot be bolted.
Destruction: The launcher is destroyed on DRONE hits.
Repair: The repair cost of the plasma-D launcher is ??.
| BLASTER CANNON |
Repair: The repair cost of a BLST is ??.