New Races for SFB
This is an overview of ``new'' races for SFB -- that is, one's you may
not have heard about or seen. There are several new races designed by
players and available free over the web.
Pseudo-Historical Races
These are races with background that is designed to fit with other
historical races -- official or unofficial. In general, these designs
simply have a lot more material than most other races. They also tend
to use fewer new rules, making them easier to mesh with the standard
races.
-
The Orion Enclave by Mark MacDonald
- This is the legitimate government of Orion, not lawless pirates.
They use photon torpedoes, but they are more heavily drone-using
and have unique Anti-Ship Missles (ASM's). Check out over 50 ships
and complete new rules.
-
The Lost Hydrans by PHD Shipyards
- These are refugees of the War of Infamy in the Early Years, cut
off from the rest of the Hydran Empire. They developed a separate
advancement of the Nova Cannon, called the Hellfire Cannon. Their
ships largely refits and modifications of the Early Years Hydran
ships and freighters.
-
The Western Quadrant by Isaac Kuo
- This is a project for eight new races, 'west' of the other SFB
races (i.e. beyond the Hydrans and Lyrans). They are designed to
use standard SFB technology and rules for simplicity, but in
uniquely different configurations. There are currently three
SSD's plus various background here. Races include:
- Ellanahr: pairs of PPD-armed frigates in place of cruisers
- FRX: the Frax minus the weird cloaking subs
- Nanyef: cloaked carriers with drone-armed fighters and PFs
- Shimmering: maneuverable PC armed ships with LS/RS arcs
- Zvidt: direct fire ships armed with either Disr, Phot, or
PC. A variety of power curves and extra weapons are possible
with modular pack units.
- Degazort: heavy ships armed with two Plasma-R and fusion beams
- Rixian: Twin FP arc Plasma-S with FA Hellbore and all
Ph-1. These guys are the quadrant's Mizia bait.
- Vovasasi: LP/RP arc plasma ships with FP F-torp and RH Pl-D
-
The Commonwealth of Independent Stars (link dead)
by John J. Gale
- This is not really a new `race' per se. It began as designing
parallels to various Russian/ex-Soviet ships in SFB format. Later
a background was developed where the CIS is an independent nation
of humans within the Federation.
-
The Cardassians by Les LeBlanc
- An adaptation of the TNG race for standard (i.e. non-x-tech) SFB
ships, including over 50 ships. The Cardassians use a mix of
photon torpedoes and disruptors while bristling with phaser-1s.
-
Core Worlds by Sean Young
- A series of 8 (!) new races for SFB. Some use only "standard"
galactic technology, while others have various new rules and
systems. The new races include:
-
The Daetharian Outworlders
A liquid-metallic race who use a mauler-like weapon (with real
arcs): the EnMass Driver. Thay also have an ECM-generating
defense, the Image/Tracking Destabilizer, which limits their own
offense (like erratic maneuvers or cloak).
-
The Za'Cahri Stronghold
An insectoid race who use a disruptor-like Ionic Cannon, and have
multi-function "pods" which are in between seeking weapons and
fighters.
-
The Pax Cooperative
A coreward collection of races, allied for mutual defense, who use
a mix of disruptors and hellbores.
-
The Psylonian Defectors
An earlier version of one of the Core Worlds race -- use with
caution. The Psylonian race was nearly destroyed by war between
the Klingons and Kzinti. Psylonians refugees survived and
eventually settled near the Tholians. They use the web fist (but
not true web) and C-rack drones on well-armored hulls.
-
The Scon Manifestation
by Glenn Hoepfner
including the
FF,
DD,
CL,
CA,
and
BC.
- This is a new race being developed for the Omega sector: refugees
from subspace who are trying to make a new homeland for themselves
in normal space. They use plasma-like subspace waves and energy
dispersion cells -- which can redistribute hits to different
shield facings.
Minor Races
These are more like simulator races -- each tends to have only one or
two ship designs, along with several new rules. They present some
unique tactical challenges, but are more difficult to balance.
More importantly, these tend to be ``just-for-fun'' ideas suitable
for less serious games.
-
Palorian Trading Network
by Mark MacDonald
including CA and
FF SSD's
- The Palor are a race with a trade network that streaches across
the galaxy, with combat freighters in every port. They will
happily trade with both sides of any war, holding only individual
ships responsible for any offense.
Physically, they are race of herbivorous reptiles with centauroid
bodies, such that their most powerful attack is only available
when they are running away. This philosophy has been incorperated
into their ship design. The most powerful shields and weapons are
in the rear of the ship. Their tactics center aroung trying to
get an opponent to chase them.
-
The Leopan by Eric Johnson
including CA SSD
- This is the original submitted version of a new races submitted
to an unauthorized company. It includes the Heavy Cruiser SSD
plus rules for the new armor system and the plasma degenerator
weapons.
-
The Kraylor by Guillaume
including TCC SSD
- This is a unique new tournament cruiser, with new rules to
present a races with a lot of staying power.
-
The Borg by Gavin Joth
including
Cube-ship SSD
- From the Next Generation, this is the giant cube-ship. It adapts
to damage, fires enveloping shots, and possesses a shield-dropping
tractor beam. It takes quite a fleet to assault.
-
The Shadows by Gavin Joth
including
Shadow Cruiser SSD
- This is more of a unique monster than a traditional ship. The
ship is a single living entity without most of the usual
features.
-
Necroids by Mick McPherson
-
Skaven by Gideon Marcus
- Inspired by the Warhammer skaven, and including new
rules.
-
Serpent Riders by Ethan Marcus
-
Ayn' Eicheby Gideon Marcus
-
Nissby Gideon Marcus
-
Imperial Star Destroyer by Geoff Gard
and Robert Hubby
including
Standard SSD (by Geoff) and
Alternate SSD (by Robert)
- This is the giant carrier from Star Wars, with
massive numbers of phasers and over 30 TIE fighters. The alternate
version uses new technology.
Published Races
In addition, here is an overview of some of the ``new'' races
(i.e. one's you may not have heard of) published by various
companies.
- Pinwheel Galaxy Races
by R. A. Mulder and Timothy E. Janota
- These are five new unofficial races which had been available for
mail order, but have now been pulled as they are in negotiation
with ADB.
-
The Omega Sector by Agents of Gaming
- This is a new module of races in the ``Omega'' quadrant of the
galaxy, released in Spring 2000. They are generally smaller and
simpler to play than the standard General War.
-
Simulator Races by Task Force Games
- These are ``official'' races, but ones which intentionally do not
fit with the technology or background of the rest of the game.
Instead, they are more like ``just-for-fun'' oddities, with
radically different tactics than the normal ships in the game.
- Jindarians by Task Force Games
- Published in Module F1,
these are wandering tribes who wander between asteroid belts,
living their lives out in space. Their large ships are hollowed
out asteroids which rely on kilometers of rock for their main
protection rather than shields (directional armor), while their
smaller ships are more conventional.
- Seltorians by Task Force Games
- Published in Module C3,
these are the race which the Tholians were running from: an
insect-like race that travelled to our galaxy in a giant hive
ship. They have shield and web-breaking devices, and lots of
boarding parties to exploit downed shields.
- Vudar by Task Force Games (Upcoming)
- This is a new race previewed in
Module P6 and Star
Fleet Times. The Vudar are a Klingon subject race who
successfully rebelled in Y178, specializing in ion storms and ion
technology. They are armed with Ion Cannons (heavy weapons like
photons, except they use 2d6 and are thus less effected by EW);
and they defend themselves with Ion Pulse Generators, which can
either aid EW or damage all seeking weapons within 2 hexes.
Back to John's SFB Page
John H. Kim <jhkim@fnal.gov>
Last modified: Fri Jul 12 16:17:42 2002
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